3.2 KiB
etrelay
UDP relay + master heartbeat for the Wolfenstein: Enemy Territory server, running on the front server (replaces its UDP 27960 DNAT rule / nginx stream block).
players / masters ──> front :27960 (etrelay) ══wg══> 10.66.0.10:27960 (nginx stream) ──> ET 10.0.1.103:27960
- Proxy: one upstream socket per client address, packets forwarded as-is both ways, session dropped after 2 min of silence.
- Heartbeat: every 5 min,
getinfoto the ET server; if it answers,heartbeat EnemyTerritory-1to the masters from the public socket. When it stops answering, oneheartbeat ETFlatline-1.
Masters check (getChallenge, getInfo) the address the heartbeat came from: the public :27960. Those packets go through the relay like any client, the ET server answers them, and the master lists the front public address.
How it works in detail, with diagrams: ENGINE.md.
Usage
etrelay <UPSTREAM> [--listen 0.0.0.0:27960] [--master host:port]... [--debug]
Default masters: etmaster.idsoftware.com:27950 (id Software, the one ET 2.60b clients query) and etmaster.net:27950 (ET: Legacy community). Passing --master replaces both.
--debug logs sessions (open/close, packet counts), connectionless packets by command name only (getinfo, getstatus, connect...: no arguments, connect carries the userinfo), probes and heartbeats. In-game packets are only counted.
probe 10.66.0.10:27960: up
ET server 10.66.0.10:27960 is up
heartbeat EnemyTerritory-1 -> etmaster.net:27950 (91.220.53.121:27950)
session + 91.220.53.121:27950 (2 active)
91.220.53.121:27950 -> ET getChallenge (27 B)
91.220.53.121:27950 <- ET challengeResponse (32 B)
91.220.53.121:27950 -> ET getInfo (22 B)
91.220.53.121:27950 <- ET infoResponse (303 B)
session - <player>:27960: 5321 packets to ET, 4876 from ET
Deploy with it: make deploy ARGS=--debug, back to normal with make deploy.
Build
make build # dynamic (glibc)
make static # static (musl), runs on any x86_64 Linux
make release # both
Artifacts land in dist/, named <name>-v<version>-<target triple> with a .sha256 checksum:
dist/etrelay-v0.1.0-x86_64-unknown-linux-gnu # dynamic
dist/etrelay-v0.1.0-x86_64-unknown-linux-musl # static
Deploy
- Relay (static binary + systemd unit on
ionos):make deploy - Front: remove what captured UDP 27960 before etrelay, or players bypass it:
- the DNAT rule (
PostUp/PostDownin/etc/wireguard/wg0.conf, thenwg-quick down wg0 && wg-quick up wg0);iptables -t nat -S | grep 27960must print nothing - the nginx
streamblock (proxy/nginx/nginx.confin thepverepo):make -C proxy deploy-nginxfrom there
- the DNAT rule (
- ET server
server.cfg: stop its own heartbeats, they leave through the home box with the wrong IP:set sv_master1 "" set sv_master2 "" set sv_master3 "" set sv_master4 "" set sv_master5 ""
Check
make logs # "ET server ... is up"
ssh ionos tcpdump -ni any udp port 27950 # heartbeat out, getChallenge/getInfo in, answers out
The server then shows up on the master (in-game server browser).