fix: some clean

This commit is contained in:
landrigun 2022-11-15 10:45:32 +00:00
parent 7d1162f117
commit 6131589084

View File

@ -30,16 +30,6 @@ impl TryFrom<String> for Item {
}
}
impl Item {
fn next(&self) -> Self {
match self {
Item::X => Item::O,
Item::O => Item::X,
Item::Empty => Item::Empty,
}
}
}
/// In order to visualize the board game
trait Displayer {
fn show(&self);
@ -225,20 +215,6 @@ impl Player {
fn new(item: Item, is_bot: bool) -> Self {
Player { item, is_bot }
}
fn as_bot() -> Self {
Player {
item: Item::Empty,
is_bot: true,
}
}
fn as_human() -> Self {
Player {
item: Item::Empty,
is_bot: false,
}
}
}
impl Default for Player {
@ -385,7 +361,7 @@ impl TicTacToe {
}
}
self.set_players_item();
self.set_players_item().unwrap();
break;
}
}
@ -433,7 +409,7 @@ impl TicTacToe {
}
}
// for now, use a dummy bot
// for now, use a dump bot
let mut rng = rand::thread_rng();
let mut available_indexes = self.board.get_available_indexes();
available_indexes.shuffle(&mut rng);
@ -441,19 +417,6 @@ impl TicTacToe {
Ok(available_indexes[0] + 1)
}
/// minimax algorithm used by the bot player to find the best move (minimizing the loses)
fn minimax(&self, board: Option<Board>, player: Player, depth: usize) -> usize {
let mut board = match board {
Some(b) => b,
None => self.board.clone(),
};
let availables_indexes = board.get_available_indexes();
for index in availables_indexes {
board.set_item(player.item, index);
}
0
}
fn run(&mut self) {
self.select_game_type();
self.select_first_player();