diff --git a/src/main.rs b/src/main.rs index e975410..1f729e9 100644 --- a/src/main.rs +++ b/src/main.rs @@ -30,16 +30,6 @@ impl TryFrom for Item { } } -impl Item { - fn next(&self) -> Self { - match self { - Item::X => Item::O, - Item::O => Item::X, - Item::Empty => Item::Empty, - } - } -} - /// In order to visualize the board game trait Displayer { fn show(&self); @@ -225,20 +215,6 @@ impl Player { fn new(item: Item, is_bot: bool) -> Self { Player { item, is_bot } } - - fn as_bot() -> Self { - Player { - item: Item::Empty, - is_bot: true, - } - } - - fn as_human() -> Self { - Player { - item: Item::Empty, - is_bot: false, - } - } } impl Default for Player { @@ -385,7 +361,7 @@ impl TicTacToe { } } - self.set_players_item(); + self.set_players_item().unwrap(); break; } } @@ -433,7 +409,7 @@ impl TicTacToe { } } - // for now, use a dummy bot + // for now, use a dump bot let mut rng = rand::thread_rng(); let mut available_indexes = self.board.get_available_indexes(); available_indexes.shuffle(&mut rng); @@ -441,19 +417,6 @@ impl TicTacToe { Ok(available_indexes[0] + 1) } - /// minimax algorithm used by the bot player to find the best move (minimizing the loses) - fn minimax(&self, board: Option, player: Player, depth: usize) -> usize { - let mut board = match board { - Some(b) => b, - None => self.board.clone(), - }; - let availables_indexes = board.get_available_indexes(); - for index in availables_indexes { - board.set_item(player.item, index); - } - 0 - } - fn run(&mut self) { self.select_game_type(); self.select_first_player();