fix: update doc arch

This commit is contained in:
rmanach
2026-09-29 10:07:29 +02:00
parent 589df6190c
commit af2dc3af53
12 changed files with 88 additions and 19 deletions
+36 -6
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@@ -18,11 +18,13 @@ Our ET server sits at home, reachable from the Internet only through the front s
`etrelay` runs on the front and owns the public UDP port 27960. It does two things on **the same socket**:
- **Proxy**: forwards every client (players, server browsers, masters) to the ET server, like nginx `stream`.
- **Proxy**: forwards every client (players, server browsers, masters) to the ET server, one upstream socket per client address. Packets a client has no business sending (`rcon`...) are dropped on the way.
- **Heartbeat**: sends the heartbeats itself, so the master challenges the **front** address. That challenge is just another client packet: it goes through the proxy, the ET server answers it, the answer leaves from the front address, and the master lists the front.
The ET server's own heartbeats are disabled (`sv_master1..5 ""`).
The ET server is its own WireGuard peer of the front, with no proxy in between (the DNAT rule and the home nginx `stream` are gone). Each client reaches it from its own port of the front's tunnel address: the **control API** maps that port back to the real address, and bans addresses (see [Control API and bans](#control-api-and-bans)).
Masters are independent: a server is only listed on the masters it heartbeats, and each client browses its own master (ET 2.60b: `etmaster.idsoftware.com`, ET: Legacy: `etmaster.net`). The relay heartbeats both by default; diagrams show `etmaster.net`, the id Software master works the same way.
![After: everything goes through the front](diagrams/architecture.png)
@@ -51,17 +53,39 @@ The last two lines are a server tracker that got the address from the master.
![Player: one session per client address](diagrams/player-session.png)
The ET server sees every client as the nginx `stream` host (one source IP, one port per session): IP bans don't work, same as before the relay.
The ET server sees every client as `<front-wg>:<port>`: one source IP (the front's tunnel address), one port per session, the port of the session's upstream socket. Its own IP bans can't tell players apart: bans are etrelay's (below). A player coming back after the session expired gets a new port.
## Control API and bans
With `--control <addr>`, an HTTP API listens on the front's tunnel address (unreachable from the internet), bearer token on top. It serves an admin tool on the tunnel side:
- `GET /sessions`: the open sessions, real client address and port the ET server sees, so the tool can put a real address on each player.
- `GET /bans`, `PUT /bans/{ip}`, `DELETE /bans/{ip}`: bans by source IP, with a reason and an optional duration.
![Control API: real address and ban of a player](diagrams/ban.png)
A ban cuts the address's sessions at once, and the relay loop drops its packets before any session lookup: the ET server gets nothing more from the player and times them out, and they can't come back. Bans are saved to `<state-dir>/bans.json` on each change (written next to it, then renamed), expired ones forgotten.
## Filter
Only what clients and masters send a server gets through, checked on the first word as the ET server tokenizes it:
- in-game packets (no `\xff\xff\xff\xff` prefix): always;
- `getstatus`, `getinfo`, `getchallenge`, `connect`, PunkBuster's `PB_...`: allowed;
- anything else, `rcon` above all, dropped: it travels in clear, and a stream of it blocks the local admin's own rcon (2.60b runs one rcon per 500 ms, whoever sends it).
`getstatus` and `getinfo` are limited per source IP (token bucket: a burst of 5, then 1/s): their answers are much bigger than the query, and from a spoofed source they would make the server a DDoS reflector. The limiter remembers at most 65 536 IPs, idle ones forgotten after 60 s.
## Internals
Single-threaded tokio runtime, three kinds of tasks:
Single-threaded tokio runtime, four kinds of tasks. The sessions and the bans are shared by the relay loop and the control API behind a mutex, never held across an `await`:
![Tasks and data flow](diagrams/tasks.png)
- **relay loop**: reads the public socket, finds the client's session and pushes the packet into its queue. No session, or an expired one: opens a new one (and purges expired entries). A full queue drops the packet, like any congested UDP hop.
- **session task**: owns one ephemeral socket connected to the ET server. Forwards the queue to the ET server and the ET server answers back to the client **through the public socket** (so they come from `:27960`). Ends after `SESSION_TIMEOUT` without a packet either way.
- **relay loop**: reads the public socket, runs the filter and the ban check, finds the client's session and pushes the packet into its queue. No session, or an expired one: opens a new one (and purges expired entries), unless `MAX_SESSIONS` are open. A full queue drops the packet, like any congested UDP hop.
- **session task**: owns one ephemeral socket connected to the ET server. Forwards the queue to the ET server and the ET server answers back to the client **through the public socket** (so they come from `:27960`). Ends after `SESSION_TIMEOUT` without a packet either way, or at once when a ban drops its queue's sender.
- **heartbeat task**: probes the ET server with `getinfo` on its own socket (up to 3 attempts, 3 s each), then heartbeats the masters through the public socket. Masters are resolved on every heartbeat (DNS may change).
- **control API task** (with `--control`): axum on the tunnel address. Binding is retried every 10 s: the tunnel may come up after etrelay.
### Heartbeat states
@@ -78,6 +102,10 @@ The master drops a server that stops heartbeating after a while anyway; the flat
| `SESSION_TIMEOUT` | 2 min | Idle clients (server browsers) freed quickly; players send packets constantly |
| `SESSION_QUEUE` | 64 packets | Burst absorption per client before dropping |
| `MAX_PACKET` | 65 535 B | Any UDP datagram: `statusResponse` easily exceeds nginx's old 512 B buffer |
| `MAX_SESSIONS` | 2048 | One socket each: spoofed sources must not use up the file descriptors (`LimitNOFILE=4096` in the unit) |
| `QUERY_BURST`, `QUERY_RATE` | 5, then 1/s | `getstatus`/`getinfo` per source IP: a browser refresh or a master's check passes, a reflection attack doesn't |
| `MAX_QUERY_SOURCES`, `QUERY_FORGET` | 65 536 IPs, 60 s | The limiter's memory stays bounded under a flood of spoofed sources |
| `MIN_TOKEN` | 32 characters | Shortest control API token accepted |
### Protocol cheat sheet
@@ -92,5 +120,7 @@ Connectionless packets start with `\xff\xff\xff\xff`, then a command:
| `infoResponse` | server → master/browser | Hostname, map, player count, challenge |
| `getstatus` / `statusResponse` | browser ↔ server | Full cvars + player list |
| `getchallenge` / `challengeResponse` / `connect` | player ↔ server | Connection handshake |
| `PB_...` | PunkBuster ↔ server | PunkBuster's own packets |
| `rcon <password> <command>` | admin → server | Remote console: dropped by the relay |
Anything else (no prefix) is in-game traffic: forwarded as-is, only counted in `--debug` logs.
Packets with no prefix are in-game traffic: forwarded as-is, only counted in `--debug` logs.
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@@ -3,7 +3,8 @@
UDP relay + master heartbeat for a Wolfenstein: Enemy Territory server reachable only through a tunnel: runs on the front server (public IP) and makes the server show up in the in-game browser.
```
players / masters ──> front :27960 (etrelay) ══wg══> <wg-peer>:27960 (nginx stream) ──> ET <et-server>:27960
players / masters ──> front :27960 (etrelay) ══wg══> ET <et-server>:27960
front <front-wg>:8090 (control API) <══wg══ admin tool
```
- **Proxy**: one upstream socket per client address, packets forwarded as-is both ways, session dropped after 2 min of silence.
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@@ -4,18 +4,19 @@ title After: everything goes through the front
actor Player as player
node "Master\netmaster.net:27950" as master
actor "Admin tool\n(tunnel side)" as admin
node "Front (public IP)" {
component "etrelay\n0.0.0.0:27960" as relay
component "control API\n<front-wg>:8090" as control
}
node "Home" {
component "nginx stream\n<wg-peer>:27960" as nginx
component "ET server\n<et-server>:27960" as et
component "ET server\n<et-server>:27960\n(own WireGuard peer)" as et
}
player <--> relay : game traffic
master <--> relay : heartbeat / getChallenge / getInfo
relay <--> nginx : WireGuard (wg0)
nginx <--> et : LAN
relay <--> et : WireGuard (wg0), direct:\none source port per client
admin --> control : WireGuard: sessions, bans\n(bearer token)
@enduml
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@@ -0,0 +1,22 @@
@startuml
skinparam shadowing false
title Control API: real address and ban of a player
participant "Admin tool" as admin
participant "etrelay control API\n<front-wg>:8090" as control
participant "etrelay\nrelay loop" as relay
participant "ET server" as et
actor "Player\n203.0.113.7" as player
note over admin, et : the ET server shows the player as <front-wg>:51234
admin -> control : GET /sessions
control --> admin : [{client: 203.0.113.7:27960, port: 51234}]
note right of admin : port 51234 = 203.0.113.7
== Ban ==
admin -> control : PUT /bans/203.0.113.7\n{reason, minutes}
control -> control : bans.json (atomic write)\ncut 203.0.113.7's sessions
player -> relay : game packets
relay -> relay : banned: dropped
note over et : no packet: times the player out
@enduml
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@@ -2,18 +2,20 @@
skinparam shadowing false
title Player: one session per client address
actor "Player\n1.2.3.4:5555" as player
actor "Player\n203.0.113.7:27960" as player
participant "etrelay\nfront :27960" as relay
participant "session task\n(ephemeral socket)" as session
participant "session task\n(socket :51234)" as session
participant "ET server" as et
player -> relay : getchallenge / connect / game packets
relay -> relay : filter (command, query rate)\nban check
relay -> session : first packet: open session
session -> et : forward (source = ephemeral port)
session -> et : forward (source = <front-wg>:51234)
note right of et : sees the player as\n<front-wg>:51234
et --> session : reply
session --> player : reply sent from front:27960
...packets both ways, deadline pushed back on each packet...
...2 min without any packet...
session -> session : close (socket dropped)
note over relay : next packet from 1.2.3.4:5555\nopens a new session
note over relay : next packet from 203.0.113.7:27960\nopens a new session (new port)
@enduml
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@@ -4,7 +4,7 @@ title Master registration (every 5 min)
participant "Master\netmaster.net:27950" as master
participant "etrelay\nfront :27960" as relay
participant "ET server\n(via wg + nginx)" as et
participant "ET server\n(via wg)" as et
== Liveness probe (dedicated ephemeral socket) ==
relay -> et : getinfo etrelay
@@ -16,7 +16,7 @@ relay -> master : heartbeat EnemyTerritory-1\nsource = front:27960
== Master checks: handled like any client ==
master -> relay : getChallenge\nto front:27960
relay -> relay : new session for master:27950
relay -> relay : filter: allowed, rate ok\nnew session for master:27950
relay -> et : getChallenge
et --> relay : challengeResponse
relay --> master : challengeResponse\nsource = front:27960
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@@ -4,7 +4,12 @@ title Tasks and data flow
rectangle "relay loop (main task)" as loop {
card "public socket\nrecv_from" as recv
card "sessions:\nHashMap<client, Sender>" as map
card "filter\n(commands, query rate)" as filter
}
rectangle "shared state (Mutex)" as shared {
card "sessions:\nHashMap<client, Session>" as map
card "bans\n(bans.json)" as bans
}
rectangle "session task (one per client)" as st {
@@ -17,10 +22,18 @@ rectangle "heartbeat task" as hb {
card "probe socket" as probe
}
recv --> map : lookup client
rectangle "control API task (axum)" as ctl {
card "GET /sessions\nGET/PUT/DELETE /bans" as routes
}
recv --> filter
filter --> bans : banned?
filter --> map : lookup client
map --> rx : try_send(packet)\n(full: drop)
rx --> up : send
up --> recv : recv, then public.send_to(client)
tick --> probe : getinfo
tick --> recv : heartbeat via public socket
routes --> map : list ports,\ndrop a banned IP's sessions
routes --> bans : set / lift
@enduml