tic-tac-toe/src/main.rs

480 lines
13 KiB
Rust

use rand::prelude::*;
use std::str::FromStr;
/// Represents the `item` on the TTT board (X or O)
#[derive(Copy, Clone, Debug, PartialEq)]
enum Item {
X,
O,
Empty,
}
impl Into<String> for Item {
fn into(self) -> String {
match self {
Self::X => "X".to_string(),
Self::O => "O".to_string(),
Self::Empty => "_".to_string(),
}
}
}
impl TryFrom<String> for Item {
type Error = String;
fn try_from(item: String) -> Result<Self, Self::Error> {
match &item[..] {
"X" | "x" => Ok(Self::X),
"O" | "o" => Ok(Self::O),
_ => Err("unknown item, retry!".to_string()),
}
}
}
impl Item {
fn next(&self) -> Self {
match self {
Item::X => Item::O,
Item::O => Item::X,
Item::Empty => Item::Empty,
}
}
}
/// In order to visualize the board game
trait Displayer {
fn show(&self);
}
/// Represents the **Tic-Tac-Toe** board game
struct Board {
// board array is reprensented as follow:
// [ 0, 1, 2 ]
// [ 3, 4, 5 ]
// [ 6, 7, 8 ]
items: [Item; 9],
}
impl Board {
fn new() -> Board {
Board {
items: [Item::Empty; 9],
}
}
fn base_display(group_items: Vec<String>) {
// output: X | _ | O
println!(
"{}",
format!(
"{:<5} {} {:<2}|{:<2} {} {:<2}|{:<2} {}",
"", group_items[0], "", "", group_items[1], "", "", group_items[2]
)
);
}
/// checks whether the board is item's full (quit the game)
fn is_full(&self) -> bool {
for item in self.items {
match item {
Item::Empty => return false,
_ => continue,
};
}
true
}
/// returns the available/free board indexes
fn get_available_indexes(&self) -> Vec<usize> {
let mut availables = vec![];
for (idx, item) in self.items.iter().enumerate() {
if item == &Item::Empty {
availables.push(idx);
}
}
availables
}
fn set_item(&mut self, item: Item, idx: usize) -> Result<(), &str> {
if idx == 0 || idx > 9 {
return Err("invalid input, must be between 1 <= x <= 9");
}
match self.items[idx - 1] {
Item::X => Err("already set, choose another one!"),
Item::O => Err("already set, choose another one!"),
Item::Empty => {
self.items[idx - 1] = item;
return Ok(());
}
}
}
fn check_first_line(&self, item: Item) -> bool {
self.items[0] == item && self.items[1] == item && self.items[2] == item
}
fn check_second_line(&self, item: Item) -> bool {
self.items[3] == item && self.items[4] == item && self.items[5] == item
}
fn check_last_line(&self, item: Item) -> bool {
self.items[6] == item && self.items[7] == item && self.items[8] == item
}
fn check_first_col(&self, item: Item) -> bool {
self.items[0] == item && self.items[3] == item && self.items[6] == item
}
fn check_second_col(&self, item: Item) -> bool {
self.items[1] == item && self.items[4] == item && self.items[7] == item
}
fn check_last_col(&self, item: Item) -> bool {
self.items[2] == item && self.items[5] == item && self.items[8] == item
}
fn check_first_diag(&self, item: Item) -> bool {
self.items[0] == item && self.items[4] == item && self.items[8] == item
}
fn check_last_diag(&self, item: Item) -> bool {
self.items[2] == item && self.items[4] == item && self.items[6] == item
}
/// instead of scanning all the board, checks input "win" combinaison
fn check_win(&self, item: Item, idx: usize) -> bool {
match idx {
0 => {
self.check_first_col(item)
|| self.check_first_line(item)
|| self.check_first_diag(item)
}
1 => self.check_first_line(item) || self.check_second_col(item),
2 => {
self.check_first_line(item)
|| self.check_last_col(item)
|| self.check_last_diag(item)
}
3 => self.check_first_col(item) || self.check_second_line(item),
4 => {
self.check_second_col(item)
|| self.check_second_line(item)
|| self.check_last_diag(item)
|| self.check_first_diag(item)
}
5 => self.check_last_col(item) || self.check_second_line(item),
6 => {
self.check_first_col(item)
|| self.check_last_line(item)
|| self.check_last_diag(item)
}
7 => self.check_last_line(item) || self.check_second_col(item),
8 => {
self.check_last_line(item)
|| self.check_last_col(item)
|| self.check_first_diag(item)
}
_ => false,
}
}
}
impl Displayer for Board {
/// loops over board items, groups items by 3 (multi dim array representation) and display it
/// also displays board index number (empty item) for easy use
fn show(&self) {
println!("\n");
println!("{:<3}{:-<23}", "", "");
let mut group_items: Vec<String> = vec![];
let items: Vec<String> = self
.items
.iter()
.enumerate()
.map(|(idx, x)| {
if x != &Item::Empty {
Into::<String>::into(*x)
} else {
format!("{}", idx + 1)
}
})
.collect();
for item in items {
group_items.push(item);
if group_items.len() != 3 {
continue;
}
Board::base_display(group_items.clone());
group_items.clear();
println!("{:<3}{:-<23}", "", "");
}
println!("\n");
}
}
#[derive(Copy, Clone)]
struct Player {
item: Item,
is_bot: bool,
}
impl Player {
fn new(item: Item, is_bot: bool) -> Self {
Player { item, is_bot }
}
}
impl Default for Player {
fn default() -> Self {
Player {
item: Item::Empty,
is_bot: false,
}
}
}
impl Player {
/// init players with the game type
fn from_game_type(game_type: GameType) -> Vec<Player> {
match game_type {
GameType::TwoPlayers => vec![
Player::new(Item::Empty, false),
Player::new(Item::Empty, false),
],
GameType::Bot => vec![
Player::new(Item::Empty, false),
Player::new(Item::Empty, true),
],
GameType::Unknown => vec![],
}
}
}
/// Two `GameType` availables:
/// * TwoPlayers: no bot
/// * Bot: player against the bot
#[derive(Copy, Clone)]
enum GameType {
TwoPlayers,
Bot,
Unknown,
}
impl From<String> for GameType {
fn from(game_type: String) -> Self {
match &game_type[..] {
"0" => Self::TwoPlayers,
"1" => Self::Bot,
_ => Self::Unknown,
}
}
}
#[allow(dead_code)]
struct TicTacToe {
board: Board,
players: Vec<Player>,
game_type: GameType,
turn: u8,
}
impl Default for TicTacToe {
fn default() -> Self {
TicTacToe {
board: Board::new(),
game_type: GameType::Unknown,
players: vec![],
turn: 1,
}
}
}
impl TicTacToe {
/// associated func in order to get user input
fn get_user_input(message: &str) -> String {
info(message.to_string());
let mut input = String::new();
std::io::stdin()
.read_line(&mut input)
.expect("IO error: unable to read the stdin input");
input.trim().to_string()
}
fn set_game_type(&mut self, game_type: GameType) {
self.game_type = game_type;
}
fn set_players_item(&mut self, first_item: Item) -> Result<(), String> {
if self.players.len() != 2 {
return Err(
"unable to initialize players item, 2 players must be initialized".to_string(),
);
}
self.players[0].item = first_item;
self.players[1].item = first_item.next();
Ok(())
}
/// on each turn, set the next player who has to play (players vec swapped)
fn get_next_player(&mut self) -> Result<Player, String> {
if self.players.len() != 2 {
return Err("unable to get next player, 2 players must be initialized".to_string());
}
// on first turn, no need to swap
if self.turn > 1 {
self.players.swap(0, 1);
}
self.turn += 1;
Ok(self.players[0])
}
/// set the item for the first player (the one that starts)
fn select_first_player_item(&mut self) {
let mut attempt = 0;
loop {
if attempt == 2 {
error("come on... you can do better!".to_string());
std::process::exit(1);
}
let input = TicTacToe::get_user_input("first player, choose your item: ('X' or 'O')");
let item_start = Item::try_from(input);
match item_start {
Ok(item) => {
match self.set_players_item(item) {
Ok(()) => break,
Err(e) => fatal(e),
}
break;
}
Err(e) => error(e.to_string()),
}
attempt += 1;
}
}
/// select game type and init players
fn select_game_type(&mut self) {
let mut attempt = 0;
loop {
if attempt == 2 {
error("come on... you can do better!".to_string());
std::process::exit(1);
}
let input = TicTacToe::get_user_input("choose your game type: ('0': versus, '1': bot)");
let game_type = GameType::from(input);
match game_type {
GameType::Unknown => error("incorrect game type selected, retry!".to_string()),
_ => {
self.set_game_type(game_type);
break;
}
}
attempt += 1;
}
// init players
self.players = Player::from_game_type(self.game_type);
}
fn select_player_item(&self) -> Result<usize, String> {
if self.players.len() != 2 {
return Err(
"unable to get player item input, 2 players must be initialized".to_string(),
);
}
let player = self.players[0];
let item_icon: String = player.item.into();
if !player.is_bot {
let turn_message = format!("{} turn, which case do you want to fill ?", item_icon);
let idx = TicTacToe::get_user_input(&turn_message);
match usize::from_str(&idx) {
Ok(v) => return Ok(v),
Err(e) => return Err(e.to_string()),
}
}
// for now, use a dummy bot
let mut rng = rand::thread_rng();
let mut available_indexes = self.board.get_available_indexes();
available_indexes.shuffle(&mut rng);
Ok(available_indexes[0] + 1)
}
fn run(&mut self) {
self.select_game_type();
self.select_first_player_item();
loop {
if self.board.is_full() {
info("game over!".to_string());
self.board.show();
break;
}
let mut player = Player::default();
match self.get_next_player() {
Ok(p) => player = p,
Err(e) => fatal(e),
}
if !player.is_bot {
self.board.show();
}
let item_icon: String = player.item.into();
let mut item_position;
loop {
match self.select_player_item() {
Ok(pos) => {
item_position = pos;
match self.board.set_item(player.item, pos) {
Ok(_) => break,
Err(e) => {
error(e.to_string());
}
}
}
Err(e) => {
error(e.to_string());
}
}
}
// check after the 5th round if there's a winner
if self.turn > 4 && self.board.check_win(player.item, item_position - 1) {
info(format!("{} wins!", item_icon));
self.board.show();
break;
}
}
}
}
fn info(msg: String) {
println!("{}", format!("[tic-tac-toe] [info] => {}", msg))
}
fn error(msg: String) {
eprintln!("{}", format!("[tic-tac-toe] [error] => {}", msg))
}
fn fatal(msg: String) {
eprintln!("{}", format!("[tic-tac-toe] [fatal] => {}", msg));
std::process::exit(1);
}
fn main() {
let mut game = TicTacToe::default();
game.run();
}